Version 0.6.3
Some bug fixes and adjustments were made
Element Changes
- Shattered will no longer increase the target’s defenses to 0 if they were negative
- Bleeding changed to Stagnating
- Prevents the target’s status buildups from decaying while active
- Doubles the duration of Burning, Freezing, and Electrocuted on targets
- Electrified renamed to Electrocuted
- Electrocuted will disable abilities for players for the duration of the effect
- Immediately deal an instance of electricity damage directly proportional to the target’s electricity resistance if used triggered against other targets
- Poisoned status renamed to Decaying
- Cryo damage renamed back to Cold
Other Changes
- Exoskeleton, Core, and Mod merchants all merged into the Quartermaster
- Abilities now gain more levels from stacking multiples of the same ability mods
- Removed Ability Booster mods from the shop
- Added a brief description to each ability mod
- Fixed several typos in several places
- Changed position of help item in the inventory
- Fixed Glock 18 only spawning with 10 ammo
- Resource pack loading upon joining server delayed by 1 second